I had the pleasure of working on Arc Raiders from 2021 to 2022 before working on THE FINALS at Embark. During that time I got the chance to work on some frontend menu environments, some of which didn't make it through the pivot of the game, and some environment art tools such as a cable tool and a cloth simulation tool. The screens that are not of the main menu are WIP screenshots from when I was working on these environments.
For the main menu though, which has remained similar over the years - I did the initial env art pass translating Tahir Tanis' concepts into engine, and created a lot of the 3D assets in the space. Since my pass the amazing environment team at Embark has done polish on the space, one of the artists being Lenz Monath.
I couldn't be more proud of the team at Embark for pushing Arc Raiders over the finish line, it was such a joy to work on and I wish the game lots of success :D
Art Direction: Robert Sammelin, Tahir Tanis, Andrew Svanberg Hamilton
Lighting: Oscar Carlen, Pablo Gonzalez Szabo