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Arc Raiders - Frontend

WIP Screenshot of a character selection menu

WIP Screenshot of a character selection menu

WIP Screenshot of a settings screen

WIP Screenshot of a settings screen

WIP screenshot of an EOR screen (I didn't make the character in here)

WIP screenshot of an EOR screen (I didn't make the character in here)

Here are some of the early results the cable tool I worked on would create, it generated cables between sockets or on a spline.

Here are some of the early results the cable tool I worked on would create, it generated cables between sockets or on a spline.

Arc Raiders - Frontend

I had the pleasure of working on Arc Raiders from 2021 to 2022 before working on THE FINALS at Embark. During that time I got the chance to work on some frontend menu environments, some of which didn't make it through the pivot of the game, and some environment art tools such as a cable tool and a cloth simulation tool. The screens that are not of the main menu are WIP screenshots from when I was working on these environments.
For the main menu though, which has remained similar over the years - I did the initial env art pass translating Tahir Tanis' concepts into engine, and created a lot of the 3D assets in the space. Since my pass the amazing environment team at Embark has done polish on the space, one of the artists being Lenz Monath.
I couldn't be more proud of the team at Embark for pushing Arc Raiders over the finish line, it was such a joy to work on and I wish the game lots of success :D
Art Direction: Robert Sammelin, Tahir Tanis, Andrew Svanberg Hamilton
Lighting: Oscar Carlen, Pablo Gonzalez Szabo